using System.Linq; using System.Threading.Tasks; using Content.Shared.Construction; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [DataDefinition] public class DeleteEntitiesInContainer : IGraphAction { [DataField("container")] public string Container { get; } = string.Empty; public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager) { if (string.IsNullOrEmpty(Container)) return; // TODO CONSTRUCTION: Use the new ContainerSystem methods here. if (!entityManager.TryGetComponent(uid, out ContainerManagerComponent? containerMan)) return; if (!containerMan.TryGetContainer(Container, out var container)) return; foreach (var contained in container.ContainedEntities.ToArray()) { if(container.Remove(contained)) contained.QueueDelete(); } } } }