using Content.Server.Electrocution; using Content.Shared.Construction; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [DataDefinition] public class AttemptElectrocute : IGraphAction { public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager) { if (userUid == null) return; EntitySystem.Get().TryDoElectrifiedAct(uid, userUid.Value); } } }