using System.Linq; using Content.Server.Power.Components; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Log; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.BarSign { [RegisterComponent] public class BarSignComponent : Component { public override string Name => "BarSign"; [DataField("current")] [ViewVariables(VVAccess.ReadOnly)] public string? CurrentSign; } }