using System; using Content.Server.Atmos.Piping.Components; using Content.Server.Atmos.Piping.Trinary.Components; using Content.Server.NodeContainer; using Content.Server.NodeContainer.Nodes; using Content.Shared.Atmos; using Content.Shared.Atmos.Piping.Trinary.Components; using Content.Shared.Interaction; using Content.Shared.Popups; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.Atmos.Piping.Trinary.EntitySystems { [UsedImplicitly] public class GasMixerSystem : EntitySystem { [Dependency] private UserInterfaceSystem _userInterfaceSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnMixerUpdated); SubscribeLocalEvent(OnMixerInteractHand); // Bound UI subscriptions SubscribeLocalEvent(OnOutputPressureChangeMessage); SubscribeLocalEvent(OnChangeNodePercentageMessage); SubscribeLocalEvent(OnToggleStatusMessage); } private void OnMixerUpdated(EntityUid uid, GasMixerComponent mixer, AtmosDeviceUpdateEvent args) { // TODO ATMOS: Cache total moles since it's expensive. if (!mixer.Enabled) return; if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)) return; if (!nodeContainer.TryGetNode(mixer.InletOneName, out PipeNode? inletOne) || !nodeContainer.TryGetNode(mixer.InletTwoName, out PipeNode? inletTwo) || !nodeContainer.TryGetNode(mixer.OutletName, out PipeNode? outlet)) return; var outputStartingPressure = outlet.Air.Pressure; if (outputStartingPressure >= mixer.TargetPressure) return; // Target reached, no need to mix. var generalTransfer = (mixer.TargetPressure - outputStartingPressure) * outlet.Air.Volume / Atmospherics.R; var transferMolesOne = inletOne.Air.Temperature > 0 ? mixer.InletOneConcentration * generalTransfer / inletOne.Air.Temperature : 0f; var transferMolesTwo = inletTwo.Air.Temperature > 0 ? mixer.InletTwoConcentration * generalTransfer / inletTwo.Air.Temperature : 0f; if (mixer.InletTwoConcentration <= 0f) { if (inletOne.Air.Temperature <= 0f) return; transferMolesOne = MathF.Min(transferMolesOne, inletOne.Air.TotalMoles); transferMolesTwo = 0f; } else if (mixer.InletOneConcentration <= 0) { if (inletTwo.Air.Temperature <= 0f) return; transferMolesOne = 0f; transferMolesTwo = MathF.Min(transferMolesTwo, inletTwo.Air.TotalMoles); } else { if (inletOne.Air.Temperature <= 0f || inletTwo.Air.Temperature <= 0f) return; if (transferMolesOne <= 0 || transferMolesTwo <= 0) return; if (inletOne.Air.TotalMoles < transferMolesOne || inletTwo.Air.TotalMoles < transferMolesTwo) { var ratio = MathF.Min(inletOne.Air.TotalMoles / transferMolesOne, inletTwo.Air.TotalMoles / transferMolesTwo); transferMolesOne *= ratio; transferMolesTwo *= ratio; } } // Actually transfer the gas now. if (transferMolesOne > 0f) { var removed = inletOne.Air.Remove(transferMolesOne); outlet.AssumeAir(removed); } if (transferMolesTwo > 0f) { var removed = inletTwo.Air.Remove(transferMolesTwo); outlet.AssumeAir(removed); } } private void OnMixerInteractHand(EntityUid uid, GasMixerComponent component, InteractHandEvent args) { if (!args.User.TryGetComponent(out ActorComponent? actor)) return; if (component.Owner.Transform.Anchored) { _userInterfaceSystem.TryOpen(uid, GasMixerUiKey.Key, actor.PlayerSession); DirtyUI(uid, component); } else { args.User.PopupMessageCursor(Loc.GetString("comp-gas-mixer-ui-needs-anchor")); } args.Handled = true; } private void DirtyUI(EntityUid uid, GasMixerComponent? mixer) { if (!Resolve(uid, ref mixer)) return; _userInterfaceSystem.TrySetUiState(uid, GasMixerUiKey.Key, new GasMixerBoundUserInterfaceState(mixer.Owner.Name, mixer.TargetPressure, mixer.Enabled, mixer.InletOneConcentration)); } private void OnToggleStatusMessage(EntityUid uid, GasMixerComponent mixer, GasMixerToggleStatusMessage args) { mixer.Enabled = args.Enabled; DirtyUI(uid, mixer); } private void OnOutputPressureChangeMessage(EntityUid uid, GasMixerComponent mixer, GasMixerChangeOutputPressureMessage args) { mixer.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure); DirtyUI(uid, mixer); } private void OnChangeNodePercentageMessage(EntityUid uid, GasMixerComponent mixer, GasMixerChangeNodePercentageMessage args) { float nodeOne = Math.Clamp(args.NodeOne, 0f, 100.0f) / 100.0f; mixer.InletOneConcentration = nodeOne; mixer.InletTwoConcentration = 1.0f - mixer.InletOneConcentration; DirtyUI(uid, mixer); } } }