using Content.Shared.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Piping.Binary.Components { [RegisterComponent] public class GasPressurePumpComponent : Component { public override string Name => "GasPressurePump"; [ViewVariables(VVAccess.ReadWrite)] public bool Enabled { get; set; } = true; [ViewVariables(VVAccess.ReadWrite)] [DataField("inlet")] public string InletName { get; set; } = "inlet"; [ViewVariables(VVAccess.ReadWrite)] [DataField("outlet")] public string OutletName { get; set; } = "outlet"; [ViewVariables(VVAccess.ReadWrite)] public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere; } }