using Content.Server.Administration; using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.IoC; namespace Content.Server.Afk { [AdminCommand(AdminFlags.Admin)] public sealed class IsAfkCommand : IConsoleCommand { public string Command => "isafk"; public string Description => "Checks if a specified player is AFK"; public string Help => "Usage: isafk "; public void Execute(IConsoleShell shell, string argStr, string[] args) { var playerManager = IoCManager.Resolve(); var afkManager = IoCManager.Resolve(); if (args.Length == 0) { shell.WriteError("Need one argument"); return; } if (!playerManager.TryGetSessionByUsername(args[0], out var player)) { shell.WriteError("Unable to find that player"); return; } shell.WriteLine(afkManager.IsAfk(player) ? "They are indeed AFK" : "They are not AFK"); } } }