using Content.Server.GameTicking; using Content.Server.Ghost.Components; using Content.Server.Players; using Content.Shared.Administration; using Content.Shared.Ghost; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags.Admin)] public class AGhost : IConsoleCommand { public string Command => "aghost"; public string Description => "Makes you an admin ghost."; public string Help => "aghost"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { shell.WriteLine("Nah"); return; } var mind = player.ContentData()?.Mind; if (mind == null) { shell.WriteLine("You can't ghost here!"); return; } if (mind.VisitingEntity != null && mind.VisitingEntity.HasComponent()) { player.ContentData()!.Mind?.UnVisit(); return; } var canReturn = mind.CurrentEntity != null; var ghost = IoCManager.Resolve() .SpawnEntity("AdminObserver", player.AttachedEntity?.Transform.Coordinates ?? EntitySystem.Get().GetObserverSpawnPoint()); if (canReturn) { // TODO: Remove duplication between all this and "GamePreset.OnGhostAttempt()"... if(!string.IsNullOrWhiteSpace(mind.CharacterName)) ghost.Name = mind.CharacterName; else if (!string.IsNullOrWhiteSpace(mind.Session?.Name)) ghost.Name = mind.Session.Name; mind.Visit(ghost); } else { ghost.Name = player.Name; mind.TransferTo(ghost); } var comp = ghost.GetComponent(); EntitySystem.Get().SetCanReturnToBody(comp, canReturn); } } }