using Content.Client.Weapons.Melee.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Client.Weapons.Melee { [UsedImplicitly] public sealed class MeleeLungeSystem : EntitySystem { public override void FrameUpdate(float frameTime) { base.FrameUpdate(frameTime); foreach (var meleeLungeComponent in EntityManager.EntityQuery(true)) { meleeLungeComponent.Update(frameTime); } } } }