using System; using System.Collections.Generic; using SS14.Shared.GameObjects; using SS14.Shared.Serialization; namespace Content.Shared.GameObjects.EntitySystemMessages { public static class VerbSystemMessages { [Serializable, NetSerializable] public class RequestVerbsMessage : EntitySystemMessage { public readonly EntityUid EntityUid; public RequestVerbsMessage(EntityUid entityUid) { EntityUid = entityUid; } } [Serializable, NetSerializable] public class VerbsResponseMessage : EntitySystemMessage { public readonly List Verbs; public readonly EntityUid Entity; public VerbsResponseMessage(List verbs, EntityUid entity) { Verbs = verbs; Entity = entity; } [Serializable, NetSerializable] public readonly struct VerbData { public readonly string Text; public readonly string Key; public readonly bool Available; public VerbData(string text, string key, bool available) { Text = text; Key = key; Available = available; } } } [Serializable, NetSerializable] public class UseVerbMessage : EntitySystemMessage { public readonly EntityUid EntityUid; public readonly string VerbKey; public UseVerbMessage(EntityUid entityUid, string verbKey) { EntityUid = entityUid; VerbKey = verbKey; } } } }