using Content.Shared.Slippery; using Content.Shared.Trigger.Components.Triggers; namespace Content.Shared.Trigger.Systems; public sealed partial class TriggerOnSlipSystem : TriggerOnXSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnSlip); } private void OnSlip(Entity ent, ref SlipEvent args) { Trigger.Trigger(ent.Owner, args.Slipped, ent.Comp.KeyOut); } }