using Content.Server.MachineLinking.Components; using Content.Shared.Interaction; namespace Content.Server.MachineLinking.System { public sealed class SignalSwitchSystem : EntitySystem { [Dependency] private readonly SignalLinkerSystem _signalSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnActivated); } private void OnInit(EntityUid uid, SignalSwitchComponent component, ComponentInit args) { _signalSystem.EnsureTransmitterPorts(uid, component.OnPort, component.OffPort); } private void OnActivated(EntityUid uid, SignalSwitchComponent component, ActivateInWorldEvent args) { if (args.Handled) return; component.State = !component.State; _signalSystem.InvokePort(uid, component.State ? component.OnPort : component.OffPort); args.Handled = true; } } }