using System;
using Content.Server.Hands.Components;
using Content.Server.Popups;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Stacks;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Stack
{
///
/// Entity system that handles everything relating to stacks.
/// This is a good example for learning how to code in an ECS manner.
///
[UsedImplicitly]
public sealed class StackSystem : SharedStackSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
public static readonly int[] DefaultSplitAmounts = { 1, 5, 10, 20, 30, 50 };
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnStackInteractUsing);
SubscribeLocalEvent>(OnStackAlternativeInteract);
}
///
/// Try to split this stack into two. Returns a non-null if successful.
///
public EntityUid? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, SharedStackComponent? stack = null)
{
if (!Resolve(uid, ref stack))
return null;
// Get a prototype ID to spawn the new entity. Null is also valid, although it should rarely be picked...
var prototype = _prototypeManager.TryIndex(stack.StackTypeId, out var stackType)
? stackType.Spawn
: Prototype(stack.Owner)?.ID;
// Try to remove the amount of things we want to split from the original stack...
if (!Use(uid, amount, stack))
return null;
// Set the output parameter in the event instance to the newly split stack.
var entity = Spawn(prototype, spawnPosition);
if (TryComp(entity, out SharedStackComponent? stackComp))
{
// Set the split stack's count.
SetCount(entity, amount, stackComp);
// Don't let people dupe unlimited stacks
stackComp.Unlimited = false;
}
return entity;
}
///
/// Spawns a stack of a certain stack type. See .
///
public EntityUid Spawn(int amount, StackPrototype prototype, EntityCoordinates spawnPosition)
{
// Set the output result parameter to the new stack entity...
var entity = Spawn(prototype.Spawn, spawnPosition);
var stack = Comp(entity);
// And finally, set the correct amount!
SetCount(entity, amount, stack);
return entity;
}
private void OnStackInteractUsing(EntityUid uid, StackComponent stack, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!TryComp(args.Used, out var otherStack))
return;
if (!otherStack.StackTypeId.Equals(stack.StackTypeId))
return;
var toTransfer = Math.Min(stack.Count, otherStack.AvailableSpace);
SetCount(uid, stack.Count - toTransfer, stack);
SetCount(args.Used, otherStack.Count + toTransfer, otherStack);
var popupPos = args.ClickLocation;
if (!popupPos.IsValid(EntityManager))
{
popupPos = Transform(args.User).Coordinates;
}
var filter = Filter.Entities(args.User);
switch (toTransfer)
{
case > 0:
_popupSystem.PopupCoordinates($"+{toTransfer}", popupPos, filter);
if (otherStack.AvailableSpace == 0)
{
_popupSystem.PopupCoordinates(Loc.GetString("comp-stack-becomes-full"),
popupPos.Offset(new Vector2(0, -0.5f)) , filter);
}
break;
case 0 when otherStack.AvailableSpace == 0:
_popupSystem.PopupCoordinates(Loc.GetString("comp-stack-already-full"), popupPos, filter);
break;
}
args.Handled = true;
}
private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract)
return;
AlternativeVerb halve = new()
{
Text = Loc.GetString("comp-stack-split-halve"),
Category = VerbCategory.Split,
Act = () => UserSplit(uid, args.User, stack.Count / 2, stack),
Priority = 1
};
args.Verbs.Add(halve);
var priority = 0;
foreach (var amount in DefaultSplitAmounts)
{
if (amount >= stack.Count)
continue;
AlternativeVerb verb = new()
{
Text = amount.ToString(),
Category = VerbCategory.Split,
Act = () => UserSplit(uid, args.User, amount, stack),
// we want to sort by size, not alphabetically by the verb text.
Priority = priority
};
priority--;
args.Verbs.Add(verb);
}
}
private void UserSplit(EntityUid uid, EntityUid userUid, int amount,
StackComponent? stack = null,
TransformComponent? userTransform = null)
{
if (!Resolve(uid, ref stack))
return;
if (!Resolve(userUid, ref userTransform))
return;
if (amount <= 0)
{
_popupSystem.PopupCursor(Loc.GetString("comp-stack-split-too-small"), Filter.Entities(userUid));
return;
}
if (Split(uid, amount, userTransform.Coordinates, stack) is not {} split)
return;
_handsSystem.PickupOrDrop(userUid, split);
_popupSystem.PopupCursor(Loc.GetString("comp-stack-split"), Filter.Entities(userUid));
}
}
}