using Content.Server.Hands.Components; using Content.Shared.Hands.EntitySystems; namespace Content.Server.AI.Operators.Inventory { public sealed class DropHandItemsOperator : AiOperator { private readonly EntityUid _owner; public DropHandItemsOperator(EntityUid owner) { _owner = owner; } public override Outcome Execute(float frameTime) { if (!IoCManager.Resolve().TryGetComponent(_owner, out HandsComponent? handsComponent)) { return Outcome.Failed; } var sys = IoCManager.Resolve().GetEntitySystem(); foreach (var hand in handsComponent.Hands.Values) { if (!hand.IsEmpty) sys.TryDrop(_owner, hand, handsComp: handsComponent); } return Outcome.Success; } } }