using Content.Server.Administration; using Content.Server.Players; using Content.Shared.Administration; using Content.Shared.Roles; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.Prototypes; using System.Linq; using Content.Server.Mind; namespace Content.Server.Roles { [AdminCommand(AdminFlags.Admin)] public sealed class AddRoleCommand : IConsoleCommand { [Dependency] private readonly EntityManager _entityManager = default!; public string Command => "addrole"; public string Description => "Adds a role to a player's mind."; public string Help => "addrole "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 2) { shell.WriteLine("Expected exactly 2 arguments."); return; } var mgr = IoCManager.Resolve(); if (!mgr.TryGetPlayerDataByUsername(args[0], out var data)) { shell.WriteLine("Can't find that mind"); return; } var mind = data.ContentData()?.Mind; if (mind == null) { shell.WriteLine("Can't find that mind"); return; } var prototypeManager = IoCManager.Resolve(); if (!prototypeManager.TryIndex(args[1], out var jobPrototype)) { shell.WriteLine("Can't find that role"); return; } if (mind.AllRoles.Any(r => r.Name == jobPrototype.Name)) { shell.WriteLine("Mind already has that role"); return; } var role = new Job(mind, jobPrototype); var mindSystem = _entityManager.System(); mindSystem.AddRole(mind, role); } } }