using System.Text; using Content.Server.Administration; using Content.Server.Players; using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Console; namespace Content.Server.Mind.Commands { [AdminCommand(AdminFlags.Admin)] public sealed class MindInfoCommand : IConsoleCommand { public string Command => "mindinfo"; public string Description => "Lists info for the mind of a specific player."; public string Help => "mindinfo "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 1) { shell.WriteLine("Expected exactly 1 argument."); return; } var mgr = IoCManager.Resolve(); if (!mgr.TryGetSessionByUsername(args[0], out var data)) { shell.WriteLine("Can't find that mind"); return; } var mind = data.ContentData()?.Mind; if (mind == null) { shell.WriteLine("Can't find that mind"); return; } var builder = new StringBuilder(); builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedEntity); foreach (var role in mind.AllRoles) { builder.AppendFormat("{0} ", role.Name); } shell.WriteLine(builder.ToString()); } } }