using Content.Server.Mind; using Content.Server.Mind.Components; using Content.Server.Players; using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Console; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags.Admin)] sealed class SetMindCommand : IConsoleCommand { public string Command => "setmind"; public string Description => Loc.GetString("set-mind-command-description", ("requiredComponent", nameof(MindContainerComponent))); public string Help => Loc.GetString("set-mind-command-help-text", ("command", Command)); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 2) { shell.WriteLine(Loc.GetString("shell-wrong-arguments-number")); return; } if (!int.TryParse(args[0], out var entityUid)) { shell.WriteLine(Loc.GetString("shell-entity-uid-must-be-number")); return; } var entityManager = IoCManager.Resolve(); var eUid = new EntityUid(entityUid); if (!eUid.IsValid() || !entityManager.EntityExists(eUid)) { shell.WriteLine(Loc.GetString("shell-invalid-entity-id")); return; } if (!entityManager.HasComponent(eUid)) { shell.WriteLine(Loc.GetString("set-mind-command-target-has-no-mind-message")); return; } if (!IoCManager.Resolve().TryGetSessionByUsername(args[1], out var session)) { shell.WriteLine(Loc.GetString("shell-target-player-does-not-exist")); return; } // hm, does player have a mind? if not we may need to give them one var playerCData = session.ContentData(); if (playerCData == null) { shell.WriteLine(Loc.GetString("set-mind-command-target-has-no-content-data-message")); return; } var mindSystem = entityManager.System(); var mind = playerCData.Mind; if (mind == null) { mind = mindSystem.CreateMind(session.UserId); mind.CharacterName = entityManager.GetComponent(eUid).EntityName; } mindSystem.TransferTo(mind, eUid); } } }