using Content.Shared.Sound; using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Gravity { [RegisterComponent] [NetworkedComponent] public sealed class GravityComponent : Component { [DataField("gravityShakeSound")] public SoundSpecifier GravityShakeSound { get; set; } = new SoundPathSpecifier("/Audio/Effects/alert.ogg"); [ViewVariables(VVAccess.ReadWrite)] public bool EnabledVV { get => Enabled; set { if (Enabled == value) return; Enabled = value; IoCManager.Resolve().EventBus.RaiseLocalEvent(Owner, new GravityChangedEvent(Owner, value)); Dirty(); } } [DataField("enabled")] public bool Enabled; } }