using Content.Shared.Parallax; using Robust.Shared.GameStates; namespace Content.Server.Parallax; public sealed class ParallaxSystem : SharedParallaxSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnParallaxGetState); } private void OnParallaxGetState(EntityUid uid, ParallaxComponent component, ref ComponentGetState args) { args.State = new ParallaxComponentState { Parallax = component.Parallax }; } }