using System; using Content.Client.IoC; using Content.Client.Items.Components; using Content.Client.Resources; using Content.Client.Stylesheets; using Content.Shared.Weapons.Ranged.Barrels.Components; using Robust.Client.Graphics; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Maths; using Robust.Shared.ViewVariables; using static Robust.Client.UserInterface.Controls.BoxContainer; namespace Content.Client.Weapons.Ranged.Barrels.Components { [RegisterComponent] [NetworkedComponent()] public class ClientBoltActionBarrelComponent : Component, IItemStatus { public override string Name => "BoltActionBarrel"; private StatusControl? _statusControl; /// /// chambered is true when a bullet is chambered /// spent is true when the chambered bullet is spent /// [ViewVariables] public (bool chambered, bool spent) Chamber { get; private set; } /// /// Count of bullets in the magazine. /// /// /// Null if no magazine is inserted. /// [ViewVariables] public (int count, int max)? MagazineCount { get; private set; } public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) { base.HandleComponentState(curState, nextState); if (curState is not BoltActionBarrelComponentState cast) return; Chamber = cast.Chamber; MagazineCount = cast.Magazine; _statusControl?.Update(); } public Control MakeControl() { _statusControl = new StatusControl(this); _statusControl.Update(); return _statusControl; } public void DestroyControl(Control control) { if (_statusControl == control) { _statusControl = null; } } private sealed class StatusControl : Control { private readonly ClientBoltActionBarrelComponent _parent; private readonly BoxContainer _bulletsListTop; private readonly BoxContainer _bulletsListBottom; private readonly TextureRect _chamberedBullet; private readonly Label _noMagazineLabel; public StatusControl(ClientBoltActionBarrelComponent parent) { MinHeight = 15; _parent = parent; HorizontalExpand = true; VerticalAlignment = VAlignment.Center; AddChild(new BoxContainer { Orientation = LayoutOrientation.Vertical, HorizontalExpand = true, VerticalAlignment = VAlignment.Center, SeparationOverride = 0, Children = { (_bulletsListTop = new BoxContainer { Orientation = LayoutOrientation.Horizontal, SeparationOverride = 0 }), new BoxContainer { Orientation = LayoutOrientation.Horizontal, HorizontalExpand = true, Children = { new Control { HorizontalExpand = true, Children = { (_bulletsListBottom = new BoxContainer { Orientation = LayoutOrientation.Horizontal, VerticalAlignment = VAlignment.Center, SeparationOverride = 0 }), (_noMagazineLabel = new Label { Text = "No Magazine!", StyleClasses = {StyleNano.StyleClassItemStatus} }) } }, (_chamberedBullet = new TextureRect { Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/chambered.png"), VerticalAlignment = VAlignment.Center, HorizontalAlignment = HAlignment.Right, }) } } } }); } public void Update() { _chamberedBullet.ModulateSelfOverride = _parent.Chamber.chambered ? _parent.Chamber.spent ? Color.Red : Color.FromHex("#d7df60") : Color.Black; _bulletsListTop.RemoveAllChildren(); _bulletsListBottom.RemoveAllChildren(); if (_parent.MagazineCount == null) { _noMagazineLabel.Visible = true; return; } var (count, capacity) = _parent.MagazineCount.Value; _noMagazineLabel.Visible = false; string texturePath; if (capacity <= 20) { texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png"; } else if (capacity <= 30) { texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png"; } else { texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png"; } var texture = StaticIoC.ResC.GetTexture(texturePath); const int tinyMaxRow = 60; if (capacity > tinyMaxRow) { FillBulletRow(_bulletsListBottom, Math.Min(tinyMaxRow, count), tinyMaxRow, texture); FillBulletRow(_bulletsListTop, Math.Max(0, count - tinyMaxRow), capacity - tinyMaxRow, texture); } else { FillBulletRow(_bulletsListBottom, count, capacity, texture); } } private static void FillBulletRow(Control container, int count, int capacity, Texture texture) { var colorA = Color.FromHex("#b68f0e"); var colorB = Color.FromHex("#d7df60"); var colorGoneA = Color.FromHex("#000000"); var colorGoneB = Color.FromHex("#222222"); var altColor = false; for (var i = count; i < capacity; i++) { container.AddChild(new TextureRect { Texture = texture, ModulateSelfOverride = altColor ? colorGoneA : colorGoneB }); altColor ^= true; } for (var i = 0; i < count; i++) { container.AddChild(new TextureRect { Texture = texture, ModulateSelfOverride = altColor ? colorA : colorB }); altColor ^= true; } } } } }