using Content.Shared.Computer; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Computer { [UsedImplicitly] public sealed class ComputerVisualizer : AppearanceVisualizer { [DataField("key")] private string KeyboardState = "generic_key"; [DataField("screen")] private string ScreenState = "generic"; [DataField("body")] private string BodyState = "computer"; [DataField("bodyBroken")] private string BodyBrokenState = "broken"; private string ScreenBroken = "computer_broken"; public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); var sprite = entity.GetComponent(); sprite.LayerSetState(Layers.Screen, ScreenState); if (!string.IsNullOrEmpty(KeyboardState)) { sprite.LayerSetState(Layers.Keyboard, $"{KeyboardState}_off"); sprite.LayerSetState(Layers.KeyboardOn, KeyboardState); } } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); var sprite = component.Owner.GetComponent(); if (!component.TryGetData(ComputerVisuals.Powered, out bool powered)) { powered = true; } component.TryGetData(ComputerVisuals.Broken, out bool broken); if (broken) { sprite.LayerSetState(Layers.Body, BodyBrokenState); sprite.LayerSetState(Layers.Screen, ScreenBroken); } else { sprite.LayerSetState(Layers.Body, BodyState); sprite.LayerSetState(Layers.Screen, ScreenState); } sprite.LayerSetVisible(Layers.Screen, powered); if (sprite.LayerMapTryGet(Layers.KeyboardOn, out _)) { sprite.LayerSetVisible(Layers.KeyboardOn, powered); } } public enum Layers : byte { Body, Screen, Keyboard, KeyboardOn } } }