using Content.Shared.Database;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
///
/// Ignites a mob.
///
public sealed partial class Ignite : EventEntityEffect
{
public override bool ShouldLog => true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-ignite", ("chance", Probability));
public override LogImpact LogImpact => LogImpact.Medium;
}