using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.EntityEffects;
using Content.Shared.Popups;
using Content.Shared.Xenoarchaeology.Artifact.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
///
/// Sets an artifact into the unlocking state and marks the artifexium effect as true.
/// This is a very specific behavior intended for a specific chem.
///
public sealed partial class ArtifactUnlock : EntityEffect
{
public override void Effect(EntityEffectBaseArgs args)
{
var entMan = args.EntityManager;
var xenoArtifactSys = entMan.System();
var popupSys = entMan.System();
if (!entMan.TryGetComponent(args.TargetEntity, out var xenoArtifact))
return;
if (!entMan.TryGetComponent(args.TargetEntity, out var unlocking))
{
xenoArtifactSys.TriggerXenoArtifact((args.TargetEntity, xenoArtifact), null, force: true);
unlocking = entMan.EnsureComponent(args.TargetEntity);
}
else if (!unlocking.ArtifexiumApplied)
{
popupSys.PopupEntity(Loc.GetString("artifact-activation-artifexium"), args.TargetEntity, PopupType.Medium);
}
if (unlocking.ArtifexiumApplied)
return;
xenoArtifactSys.SetArtifexiumApplied((args.TargetEntity, unlocking), true);
}
protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return Loc.GetString("reagent-effect-guidebook-artifact-unlock", ("chance", Probability));
}
}