namespace Content.Shared.Shuttles.Components;
using Robust.Shared.GameStates;
///
/// Enables a shuttle to travel to a destination with an item inserted into its console
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ShuttleDestinationCoordinatesComponent : Component
{
///
/// Uid for entity containing the FTLDestination component
///
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public EntityUid? Destination;
}