using Content.Shared.Inventory.Events;
using Content.Shared.Overlays;
using Robust.Client.Graphics;
using System.Linq;
namespace Content.Client.Overlays;
///
/// Adds a health bar overlay.
///
public sealed class ShowHealthBarsSystem : EquipmentHudSystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private EntityHealthBarOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
_overlay = new(EntityManager);
}
protected override void UpdateInternal(RefreshEquipmentHudEvent component)
{
base.UpdateInternal(component);
foreach (var damageContainerId in component.Components.SelectMany(x => x.DamageContainers))
{
_overlay.DamageContainers.Add(damageContainerId);
}
if (!_overlayMan.HasOverlay())
{
_overlayMan.AddOverlay(_overlay);
}
}
protected override void DeactivateInternal()
{
base.DeactivateInternal();
_overlay.DamageContainers.Clear();
_overlayMan.RemoveOverlay(_overlay);
}
}