using Content.Shared.Shuttles; using Content.Shared.Shuttles.Components; using Robust.Shared.GameObjects; using Robust.Shared.Physics.Dynamics.Joints; using Robust.Shared.ViewVariables; namespace Content.Server.Shuttles.Components { [RegisterComponent] public sealed class DockingComponent : SharedDockingComponent { [ViewVariables] public DockingComponent? DockedWith; [ViewVariables] public Joint? DockJoint; [ViewVariables] public override bool Docked => DockedWith != null; } }