using System;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
///
/// This interface gives components behavior when their owner is put in an inventory slot.
///
public interface IEquipped
{
void Equipped(EquippedEventArgs eventArgs);
}
public class EquippedEventArgs : EventArgs
{
public EquippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot)
{
User = user;
Slot = slot;
}
public IEntity User { get; }
public EquipmentSlotDefines.Slots Slot { get; }
}
///
/// Raised when equipping the entity in an inventory slot.
///
[PublicAPI]
public class EquippedMessage : EntitySystemMessage
{
///
/// If this message has already been "handled" by a previous system.
///
public bool Handled { get; set; }
///
/// Entity that equipped the item.
///
public IEntity User { get; }
///
/// Item that was equipped.
///
public IEntity Equipped { get; }
///
/// Slot where the item was placed.
///
public EquipmentSlotDefines.Slots Slot { get; }
public EquippedMessage(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
{
User = user;
Equipped = equipped;
Slot = slot;
}
}
}