using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System.Collections.Generic;
namespace Content.Server.GameObjects.Components.NodeContainer
{
///
/// Creates and maintains a set of s.
///
[RegisterComponent]
public class NodeContainerComponent : Component
{
public override string Name => "NodeContainer";
[ViewVariables]
public IReadOnlyList Nodes => _nodes;
private List _nodes = new List();
#pragma warning disable 649
[Dependency] private readonly INodeFactory _nodeFactory;
#pragma warning restore 649
///
/// A set of s and implementation names
/// to be created and held in this container.
///
[ViewVariables]
private Dictionary> _nodeTypes;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _nodeTypes, "nodeTypes", new Dictionary> { });
}
protected override void Startup()
{
base.Startup();
foreach (var nodeType in _nodeTypes)
{
var nodeGroupID = nodeType.Key;
foreach (var nodeName in nodeType.Value)
{
_nodes.Add(MakeNewNode(nodeName, nodeGroupID, Owner));
}
}
foreach (var node in _nodes)
{
node.OnContainerInitialize();
}
}
public override void OnRemove()
{
foreach (var node in _nodes)
{
node.OnContainerRemove();
}
_nodes = null;
base.OnRemove();
}
private Node MakeNewNode(string nodeName, NodeGroupID groupID, IEntity owner)
{
return _nodeFactory.MakeNode(nodeName, groupID, owner);
}
}
}