using System; using Content.Shared.GameObjects.Components.Conveyor; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Conveyor { [UsedImplicitly] public class ConveyorVisualizer : AppearanceVisualizer { private string _stateRunning; private string _stateStopped; private string _stateReversed; private string _stateLoose; private void ChangeState(AppearanceComponent appearance) { if (!appearance.Owner.TryGetComponent(out ISpriteComponent sprite)) { return; } appearance.TryGetData(ConveyorVisuals.State, out ConveyorState state); var texture = state switch { ConveyorState.Off => _stateStopped, ConveyorState.Forward => _stateRunning, ConveyorState.Reversed => _stateReversed, ConveyorState.Loose => _stateLoose, _ => throw new ArgumentOutOfRangeException() }; sprite.LayerSetState(0, texture); } public override void LoadData(YamlMappingNode node) { base.LoadData(node); _stateRunning = node.GetNode("state_running").AsString(); _stateStopped = node.GetNode("state_stopped").AsString(); _stateReversed = node.GetNode("state_reversed").AsString(); _stateLoose = node.GetNode("state_loose").AsString(); } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); var appearance = entity.EnsureComponent(); ChangeState(appearance); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (component.Owner.Deleted) { return; } ChangeState(component); } } }