using Content.Shared.Alert; using Content.Shared.Atmos.Components; using Content.Shared.Atmos.EntitySystems; using Content.Shared.Body.Components; using Content.Shared.DoAfter; using Content.Shared.Hands.Components; using Content.Shared.Internals; using Content.Shared.Inventory; using Content.Shared.Popups; using Content.Shared.Verbs; using Robust.Shared.Containers; using Robust.Shared.Utility; namespace Content.Shared.Body.Systems; /// /// Handles lung breathing with gas tanks for entities. /// public abstract class SharedInternalsSystem : EntitySystem { [Dependency] private readonly AlertsSystem _alerts = default!; [Dependency] private readonly InventorySystem _inventory = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] private readonly SharedGasTankSystem _gasTank = default!; [Dependency] private readonly SharedPopupSystem _popupSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(OnGetInteractionVerbs); SubscribeLocalEvent(OnInternalsStartup); SubscribeLocalEvent(OnInternalsShutdown); SubscribeLocalEvent(OnDoAfter); SubscribeLocalEvent(OnToggleInternalsAlert); } private void OnGetInteractionVerbs( Entity ent, ref GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract || args.Hands is null) return; if (!AreInternalsWorking(ent) && ent.Comp.BreathTools.Count == 0) return; var user = args.User; InteractionVerb verb = new() { Act = () => { ToggleInternals(ent, user, force: false, ent); }, Message = Loc.GetString("action-description-internals-toggle"), Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/dot.svg.192dpi.png")), Text = Loc.GetString("action-name-internals-toggle"), }; args.Verbs.Add(verb); } public bool ToggleInternals( EntityUid uid, EntityUid user, bool force, InternalsComponent? internals = null) { if (!Resolve(uid, ref internals, logMissing: false)) return false; // Check if a mask is present. if (internals.BreathTools.Count == 0) { _popupSystem.PopupClient(Loc.GetString("internals-no-breath-tool"), uid, user); return false; } // Start the toggle do-after if it's on someone else. if (!force && user != uid) { return StartToggleInternalsDoAfter(user, (uid, internals)); } // Toggle off. if (TryComp(internals.GasTankEntity, out GasTankComponent? gas)) { return _gasTank.DisconnectFromInternals((internals.GasTankEntity.Value, gas), user); } else { // Check if tank is present. var tank = FindBestGasTank(uid); // If they're not on then check if we have a mask to use if (tank == null) { _popupSystem.PopupClient(Loc.GetString("internals-no-tank"), uid, user); return false; } return _gasTank.ConnectToInternals(tank.Value, user: user); } } private bool StartToggleInternalsDoAfter(EntityUid user, Entity targetEnt) { // Is the target not you? If yes, use a do-after to give them time to respond. var isUser = user == targetEnt.Owner; var delay = !isUser ? targetEnt.Comp.Delay : TimeSpan.Zero; return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new InternalsDoAfterEvent(), targetEnt, target: targetEnt) { BreakOnDamage = true, BreakOnMove = true, MovementThreshold = 0.1f, }); } private void OnDoAfter(Entity ent, ref InternalsDoAfterEvent args) { if (args.Cancelled || args.Handled) return; ToggleInternals(ent, args.User, force: true, ent); args.Handled = true; } private void OnToggleInternalsAlert(Entity ent, ref ToggleInternalsAlertEvent args) { if (args.Handled) return; args.Handled |= ToggleInternals(ent, ent, false, internals: ent.Comp); } private void OnInternalsStartup(Entity ent, ref ComponentStartup args) { _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent)); } private void OnInternalsShutdown(Entity ent, ref ComponentShutdown args) { _alerts.ClearAlert(ent, ent.Comp.InternalsAlert); } public void ConnectBreathTool(Entity ent, EntityUid toolEntity) { if (!ent.Comp.BreathTools.Add(toolEntity)) return; if (TryComp(toolEntity, out BreathToolComponent? breathTool)) { breathTool.ConnectedInternalsEntity = ent.Owner; Dirty(toolEntity, breathTool); } Dirty(ent); _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent)); } public void DisconnectBreathTool(Entity ent, EntityUid toolEntity, bool forced = false) { if (!ent.Comp.BreathTools.Remove(toolEntity)) return; Dirty(ent); if (TryComp(toolEntity, out BreathToolComponent? breathTool)) { breathTool.ConnectedInternalsEntity = null; Dirty(toolEntity, breathTool); } if (ent.Comp.BreathTools.Count == 0) { DisconnectTank(ent, forced: forced); } _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent)); } public void DisconnectTank(Entity ent, bool forced = false) { if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank)) _gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank), forced: forced); ent.Comp.GasTankEntity = null; Dirty(ent); _alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent.Comp)); } public bool TryConnectTank(Entity ent, EntityUid tankEntity) { if (ent.Comp.BreathTools.Count == 0) return false; if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank)) _gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank)); ent.Comp.GasTankEntity = tankEntity; Dirty(ent); _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent)); return true; } public bool AreInternalsWorking(EntityUid uid, InternalsComponent? component = null) { return Resolve(uid, ref component, logMissing: false) && AreInternalsWorking(component); } public bool AreInternalsWorking(InternalsComponent component) { return TryComp(component.BreathTools.FirstOrNull(), out BreathToolComponent? breathTool) && breathTool.IsFunctional && HasComp(component.GasTankEntity); } protected short GetSeverity(InternalsComponent component) { if (component.BreathTools.Count == 0 || !AreInternalsWorking(component)) return 2; // If pressure in the tank is below low pressure threshold, flash warning on internals UI if (TryComp(component.GasTankEntity, out var gasTank) && gasTank.IsLowPressure) { return 0; } return 1; } public Entity? FindBestGasTank( Entity user) { // TODO use _respirator.CanMetabolizeGas() to prioritize metabolizable gasses // Prioritise // 1. back equipped tanks // 2. exo-slot tanks // 3. in-hand tanks // 4. pocket/belt tanks if (!Resolve(user, ref user.Comp2, ref user.Comp3)) return null; if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) && TryComp(backEntity, out var backGasTank) && _gasTank.CanConnectToInternals((backEntity.Value, backGasTank))) { return (backEntity.Value, backGasTank); } if (_inventory.TryGetSlotEntity(user, "suitstorage", out var entity, user.Comp2, user.Comp3) && TryComp(entity, out var gasTank) && _gasTank.CanConnectToInternals((entity.Value, gasTank))) { return (entity.Value, gasTank); } foreach (var item in _inventory.GetHandOrInventoryEntities((user.Owner, user.Comp1, user.Comp2))) { if (TryComp(item, out gasTank) && _gasTank.CanConnectToInternals((item, gasTank))) return (item, gasTank); } return null; } }