using Content.Shared.Cloning;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.Components;
///
/// Gamerule component for spawning a paradox clone antagonist.
///
[RegisterComponent]
public sealed partial class ParadoxCloneRuleComponent : Component
{
///
/// Cloning settings to be used.
///
[DataField]
public ProtoId Settings = "BaseClone";
///
/// Visual effect spawned when gibbing at round end.
///
[DataField]
public EntProtoId GibProto = "MobParadoxTimed";
}