using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Pinpointer;
using Content.Shared.Tag;
using Robust.Shared.GameStates;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
namespace Content.Server.Pinpointer;
///
/// Handles data to be used for in-grid map displays.
///
public sealed class NavMapSystem : SharedNavMapSystem
{
[Dependency] private readonly TagSystem _tags = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnAnchorChange);
SubscribeLocalEvent(OnReAnchor);
SubscribeLocalEvent(OnGetState);
SubscribeLocalEvent(OnNavMapSplit);
SubscribeLocalEvent(OnStationInit);
}
private void OnStationInit(StationGridAddedEvent ev)
{
var comp = EnsureComp(ev.GridId);
var physicsQuery = GetEntityQuery();
var tagQuery = GetEntityQuery();
RefreshGrid(comp, Comp(ev.GridId), physicsQuery, tagQuery);
}
private void OnNavMapSplit(EntityUid uid, NavMapComponent component, ref GridSplitEvent args)
{
var physicsQuery = GetEntityQuery();
var tagQuery = GetEntityQuery();
var gridQuery = GetEntityQuery();
foreach (var grid in args.NewGrids)
{
var newComp = EnsureComp(grid);
RefreshGrid(newComp, gridQuery.GetComponent(grid), physicsQuery, tagQuery);
}
RefreshGrid(component, gridQuery.GetComponent(uid), physicsQuery, tagQuery);
}
private void RefreshGrid(NavMapComponent component, MapGridComponent grid, EntityQuery physicsQuery, EntityQuery tagQuery)
{
component.Chunks.Clear();
var tiles = grid.GetAllTilesEnumerator();
while (tiles.MoveNext(out var tile))
{
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile.Value.GridIndices, ChunkSize);
if (!component.Chunks.TryGetValue(chunkOrigin, out var chunk))
{
chunk = new NavMapChunk(chunkOrigin);
component.Chunks[chunkOrigin] = chunk;
}
RefreshTile(grid, component, chunk, tile.Value.GridIndices, physicsQuery, tagQuery);
}
}
private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
{
var data = new Dictionary(component.Chunks.Count);
foreach (var (index, chunk) in component.Chunks)
{
data.Add(index, chunk.TileData);
}
// TODO: Diffs
args.State = new NavMapComponentState()
{
TileData = data,
};
}
private void OnReAnchor(ref ReAnchorEvent ev)
{
if (TryComp(ev.OldGrid, out var oldGrid) &&
TryComp(ev.OldGrid, out var navMap))
{
var chunkOrigin = SharedMapSystem.GetChunkIndices(ev.TilePos, ChunkSize);
if (navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
{
var physicsQuery = GetEntityQuery();
var tagQuery = GetEntityQuery();
RefreshTile(oldGrid, navMap, chunk, ev.TilePos, physicsQuery, tagQuery);
}
}
HandleAnchor(ev.Xform);
}
private void OnAnchorChange(ref AnchorStateChangedEvent ev)
{
HandleAnchor(ev.Transform);
}
private void HandleAnchor(TransformComponent xform)
{
if (!TryComp(xform.GridUid, out var navMap) ||
!TryComp(xform.GridUid, out var grid))
return;
var tile = grid.LocalToTile(xform.Coordinates);
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
var physicsQuery = GetEntityQuery();
var tagQuery = GetEntityQuery();
if (!navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
{
chunk = new NavMapChunk(chunkOrigin);
navMap.Chunks[chunkOrigin] = chunk;
}
RefreshTile(grid, navMap, chunk, tile, physicsQuery, tagQuery);
}
private void RefreshTile(MapGridComponent grid, NavMapComponent component, NavMapChunk chunk, Vector2i tile,
EntityQuery physicsQuery,
EntityQuery tagQuery)
{
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
var existing = chunk.TileData;
var flag = GetFlag(relative);
chunk.TileData &= ~flag;
var enumerator = grid.GetAnchoredEntitiesEnumerator(tile);
// TODO: Use something to get convex poly.
while (enumerator.MoveNext(out var ent))
{
if (!physicsQuery.TryGetComponent(ent, out var body) ||
!body.CanCollide ||
!body.Hard ||
body.BodyType != BodyType.Static ||
(!_tags.HasTag(ent.Value, "Wall", tagQuery) &&
!_tags.HasTag(ent.Value, "Window", tagQuery)))
{
continue;
}
chunk.TileData |= flag;
break;
}
if (chunk.TileData == 0)
{
component.Chunks.Remove(chunk.Origin);
}
if (existing == chunk.TileData)
return;
Dirty(component);
}
}