#nullable enable using Content.Server.Administration; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Observer.GhostRoles; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Commands.GhostRoles { [AdminCommand(AdminFlags.Fun)] public class MakeGhostRoleCommand : IConsoleCommand { public string Command => "makeghostrole"; public string Description => "Turns an entity into a ghost role."; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 3) { shell.WriteLine($"Invalid amount of arguments.\n{Help}"); return; } var entityManager = IoCManager.Resolve(); if (!EntityUid.TryParse(args[0], out var uid)) { shell.WriteLine($"{args[0]} is not a valid entity uid."); return; } if (!entityManager.TryGetEntity(uid, out var entity)) { shell.WriteLine($"No entity found with uid {uid}"); return; } if (entity.TryGetComponent(out MindComponent? mind) && mind.HasMind) { shell.WriteLine($"Entity {entity.Name} with id {uid} already has a mind."); return; } var name = args[1]; var description = args[2]; if (entity.EnsureComponent(out GhostTakeoverAvailableComponent takeOver)) { shell.WriteLine($"Entity {entity.Name} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}"); return; } takeOver.RoleName = name; takeOver.RoleDescription = description; shell.WriteLine($"Made entity {entity.Name} a ghost role."); } } }