using System.IO; using Lidgren.Network; using Robust.Shared.Network; using Robust.Shared.Serialization; namespace Content.Shared.Preferences { /// /// The client sends this to update a character profile. /// public sealed class MsgUpdateCharacter : NetMessage { public override MsgGroups MsgGroup => MsgGroups.Command; public int Slot; public ICharacterProfile Profile = default!; public override void ReadFromBuffer(NetIncomingMessage buffer) { Slot = buffer.ReadInt32(); var serializer = IoCManager.Resolve(); var length = buffer.ReadVariableInt32(); using var stream = buffer.ReadAlignedMemory(length); Profile = serializer.Deserialize(stream); } public override void WriteToBuffer(NetOutgoingMessage buffer) { buffer.Write(Slot); var serializer = IoCManager.Resolve(); using (var stream = new MemoryStream()) { serializer.Serialize(stream, Profile); buffer.WriteVariableInt32((int) stream.Length); stream.TryGetBuffer(out var segment); buffer.Write(segment); } } } }