using Robust.Shared.GameStates; namespace Content.Shared.Movement.Components; [NetworkedComponent, RegisterComponent] public sealed class SlowContactsComponent : Component { [ViewVariables, DataField("walkSpeedModifier")] public float WalkSpeedModifier { get; private set; } = 1.0f; [ViewVariables, DataField("sprintSpeedModifier")] public float SprintSpeedModifier { get; private set; } = 1.0f; }