namespace Content.Shared.Chat
{
///
/// Chat channels that the player can select in the chat box.
///
///
/// Maps to , giving better names.
///
[Flags]
public enum ChatSelectChannel : ushort
{
None = 0,
///
/// Chat heard by players within earshot
///
Local = ChatChannel.Local,
///
/// Chat heard by players right next to each other
///
Whisper = ChatChannel.Whisper,
///
/// Radio messages
///
Radio = ChatChannel.Radio,
///
/// Local out-of-character channel
///
LOOC = ChatChannel.LOOC,
///
/// Out-of-character channel
///
OOC = ChatChannel.OOC,
///
/// Emotes
///
Emotes = ChatChannel.Emotes,
///
/// Deadchat
///
Dead = ChatChannel.Dead,
///
/// Admin chat
///
Admin = ChatChannel.Admin,
Console = ChatChannel.Unspecified
}
}