using Content.Shared.Chat;
using Robust.Server.Player;
using Robust.Shared.Network;
namespace Content.Server.Chat.Managers
{
public interface IChatManager
{
void Initialize();
///
/// Dispatch a server announcement to every connected player.
///
///
/// Override the color of the message being sent.
void DispatchServerAnnouncement(string message, Color? colorOverride = null);
///
/// Station announcement to every player
///
///
///
/// If the default 'PA' sound should be played.
/// Override the color of the message being sent.
void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true,
Color? colorOverride = null);
void DispatchServerMessage(IPlayerSession player, string message);
void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type);
void SendHookOOC(string sender, string message);
void SendAdminAnnouncement(string message);
void ChatMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
INetChannel client);
void ChatMessageToMany(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
List clients);
void ChatMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null);
bool MessageCharacterLimit(IPlayerSession player, string message);
}
}