using Content.Server.Buckle.Components;
using Content.Shared.Alert;
using JetBrains.Annotations;
namespace Content.Server.Alert.Click
{
///
/// Unbuckles if player is currently buckled.
///
[UsedImplicitly]
[DataDefinition]
public sealed class Unbuckle : IAlertClick
{
public void AlertClicked(EntityUid player)
{
if (IoCManager.Resolve().TryGetComponent(player, out BuckleComponent? buckle))
{
buckle.TryUnbuckle(player);
}
}
}
}