using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States.Inventory; using Content.Server.Weapon.Melee.Components; namespace Content.Server.AI.Utility.Considerations.Combat.Melee { public sealed class MeleeWeaponEquippedCon : Consideration { protected override float GetScore(Blackboard context) { var equipped = context.GetState().GetValue(); if (equipped == null) { return 0.0f; } return IoCManager.Resolve().HasComponent(equipped) ? 1.0f : 0.0f; } } }