using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States; using Content.Server.Weapon.Melee.Components; namespace Content.Server.AI.Utility.Considerations.Combat.Melee { public sealed class CanUnarmedCombatCon : Consideration { protected override float GetScore(Blackboard context) { var entityManager = IoCManager.Resolve(); var entity = context.GetState().GetValue(); return entityManager.HasComponent(entity) ? 1.0f : 0.0f; } } }