using Content.Shared.Hands.EntitySystems; namespace Content.Server.AI.Operators.Inventory { public sealed class EquipEntityOperator : AiOperator { private readonly EntityUid _owner; private readonly EntityUid _entity; public EquipEntityOperator(EntityUid owner, EntityUid entity) { _owner = owner; _entity = entity; } public override Outcome Execute(float frameTime) { var sys = IoCManager.Resolve().GetEntitySystem(); // TODO: If in clothing then click on it if (sys.TrySelect(_owner, _entity)) return Outcome.Success; // TODO: Get free hand count; if no hands free then fail right here // TODO: Go through inventory return Outcome.Failed; } } }