using Robust.Server.Player;
namespace Content.Server.Arcade.BlockGame;
[RegisterComponent]
public sealed class BlockGameArcadeComponent : Component
{
///
/// The currently active session of NT-BG.
///
public BlockGame? Game = null;
///
/// The player currently playing the active session of NT-BG.
///
public IPlayerSession? Player = null;
///
/// The players currently viewing (but not playing) the active session of NT-BG.
///
public readonly List Spectators = new();
}