using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces
{
///
/// Allows the ability to create floating text messages at locations in the world.
///
public interface ISharedNotifyManager
{
///
/// Makes a string of text float up from an entity.
///
/// The entity that the message is floating up from.
/// The client attached entity that the message is being sent to.
/// Text contents of the message.
void PopupMessage(IEntity source, IEntity viewer, string message);
///
/// Makes a string of text float up from a location on a grid.
///
/// Location on a grid that the message floats up from.
/// The client attached entity that the message is being sent to.
/// Text contents of the message.
void PopupMessage(GridCoordinates coordinates, IEntity viewer, string message);
///
/// Makes a string of text float up from a client's cursor.
///
/// The client attached entity that the message is being sent to.
/// Text contents of the message.
void PopupMessageCursor(IEntity viewer, string message);
}
public static class NotifyManagerExt
{
public static void PopupMessage(this IEntity source, IEntity viewer, string message)
{
IoCManager.Resolve().PopupMessage(source, viewer, message);
}
}
}