using Content.Server.GameObjects; using Content.Server.Interfaces.Chat; using Robust.Shared.IoC; using Robust.Shared.Utility; namespace Content.Server.Mobs.Roles { public sealed class SuspicionTraitorRole : Role { public SuspicionTraitorRole(Mind mind) : base(mind) { } public override string Name => "Traitor"; public override bool Antag => true; public override void Greet() { base.Greet(); var chat = IoCManager.Resolve(); chat.DispatchServerMessage(Mind.Session, "You're a traitor!"); } } }