using Content.Server.GameObjects; using Content.Server.Interfaces.Chat; using Robust.Shared.IoC; using Robust.Shared.Utility; namespace Content.Server.Mobs.Roles { public class SuspicionInnocentRole : Role { public SuspicionInnocentRole(Mind mind) : base(mind) { } public override string Name => "Innocent"; public override bool Antag => false; public override void Greet() { base.Greet(); var chat = IoCManager.Resolve(); chat.DispatchServerMessage(Mind.Session, "You're an innocent!"); } } }