using System;
using System.Collections.Generic;
using Content.Shared.BodySystem;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.BodySystem {
///
/// Data class representing a persistent item inside a . This includes livers, eyes, cameras, brains, explosive implants, binary communicators, and other things.
///
public class Mechanism {
[ViewVariables]
public string Name { get; set; }
///
/// Professional description of the Mechanism.
///
[ViewVariables]
public string Description { get; set; }
///
/// The message to display upon examining a mob with this Mechanism installed. If the string is empty (""), no message will be displayed.
///
[ViewVariables]
public string ExamineMessage { get; set; }
///
/// Path to the RSI that represents this Mechanism.
///
[ViewVariables]
public string RSIPath { get; set; }
///
/// RSI state that represents this Mechanism.
///
[ViewVariables]
public string RSIState { get; set; }
///
/// Max HP of this Mechanism.
///
[ViewVariables]
public int MaxDurability { get; set; }
///
/// Current HP of this Mechanism.
///
[ViewVariables]
public int CurrentDurability { get; set; }
///
/// At what HP this Mechanism is completely destroyed.
///
[ViewVariables]
public int DestroyThreshold { get; set; }
///
/// Armor of this Mechanism against attacks.
///
[ViewVariables]
public int Resistance { get; set; }
///
/// Determines a handful of things - mostly whether this Mechanism can fit into a BodyPart.
///
[ViewVariables]
public int Size { get; set; }
///
/// What kind of BodyParts this Mechanism can be easily installed into.
///
[ViewVariables]
public BodyPartCompatibility Compatibility { get; set; }
public Mechanism(MechanismPrototype data)
{
LoadFromPrototype(data);
}
///
/// Loads the given - current data on this Mechanism will be overwritten!
///
public void LoadFromPrototype(MechanismPrototype data)
{
Name = data.Name;
Description = data.Description;
ExamineMessage = data.ExamineMessage;
RSIPath = data.RSIPath;
RSIState = data.RSIState;
MaxDurability = data.Durability;
CurrentDurability = MaxDurability;
DestroyThreshold = data.DestroyThreshold;
Resistance = data.Resistance;
Size = data.Size;
Compatibility = data.Compatibility;
}
}
}