using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using System; using System.Collections.Generic; using System.Text; namespace Content.Server.Administration { class DeleteEntitiesWithComponent : IClientCommand { public string Command => "deleteewc"; public string Description { get { var localizationManager = IoCManager.Resolve(); return localizationManager.GetString("Deletes entities with the specified components."); } } public string Help { get { var localizationManager = IoCManager.Resolve(); return localizationManager.GetString("Usage: deleteewc ... \nDeletes any entities with the components specified."); } } public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var localizationManager = IoCManager.Resolve(); if (args.Length < 1) { shell.SendText(player, Help); return; } var factory = IoCManager.Resolve(); var components = new List(); foreach (var arg in args) { components.Add(factory.GetRegistration(arg).Type); } var entityManager = IoCManager.Resolve(); var entities = entityManager.GetEntities(new MultipleTypeEntityQuery(components)); var count = 0; foreach (var entity in entities) { entity.Delete(); count += 1; } shell.SendText(player, localizationManager.GetString("Deleted {0} entities", count)); } } }