using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.ExpandableActions.Combat.Melee; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.AI.Utility.BehaviorSets { public sealed class UnarmedAttackPlayersBehaviorSet : BehaviorSet { public UnarmedAttackPlayersBehaviorSet(IEntity owner) : base(owner) { Actions = new IAiUtility[] { new UnarmedAttackNearbyPlayerExp(), }; } } }