using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.ExpandableActions.Combat.Melee; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.AI.Utility.BehaviorSets { public sealed class SpirateBehaviorSet : BehaviorSet { public SpirateBehaviorSet(IEntity owner) : base(owner) { Actions = new IAiUtility[] { // TODO: Reload Ballistic // TODO: Ideally long-term we should just store the weapons in backpack new EquipMeleeExp(), new PickUpMeleeWeaponExp(), new MeleeAttackNearbyPlayerExp(), }; } } }