using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.Actions.Idle; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.AI.Utility.BehaviorSets { public class IdleBehaviorSet : BehaviorSet { public IdleBehaviorSet(IEntity owner) : base(owner) { Actions = new IAiUtility[] { new CloseLastEntityStorage(Owner), new WanderAndWait(Owner), }; } } }