using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves; using Content.Server.AI.Utility.ExpandableActions.Clothing.Head; using Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing; using Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.AI.Utility.BehaviorSets { public sealed class ClothingBehaviorSet : BehaviorSet { public ClothingBehaviorSet(IEntity owner) : base(owner) { Actions = new IAiUtility[] { new EquipAnyHeadExp(), new EquipAnyOuterClothingExp(), new EquipAnyGlovesExp(), new EquipAnyShoesExp(), new PickUpAnyNearbyHeadExp(), new PickUpAnyNearbyOuterClothingExp(), new PickUpAnyNearbyGlovesExp(), new PickUpAnyNearbyShoesExp(), }; } } }